Augmented reality: a game changer in education
Augmented reality (AR) is a technology that overlaps digital information in the real world.
While often associated with gaming and entertainment, AR is also being used in education to enhance learning experiences and improve student engagement.
In this blog post, we'll explore some of the ways AR is being used in education today.
1. Interactive Learning
AR is being used to create interactive learning experiences that engage students in a new way.
By using AR-enabled devices, such as smartphones or tablets, students can interact with digital objects overlaid onto the real world.
For example, AR can be used to bring historical events to life, allowing students to explore and interact with digital models of historical artifacts or scenes.
Imagine your kid walking around the mezosoic era and being able to watch all the animals, including dinosaurs and the flora from that time. Im pretty sure that's more engaging than reading it from a text book.
2. Visualizing Complex Concepts
AR is being used to visualize complex concepts that are difficult to understand through traditional teaching methods.
By overlaying digital models onto the real world, students can better understand abstract concepts in subjects like science, technology, engineering, and math.
For example, AR can be used to show students how molecules interact or how a machine works.
Just imagine how easy and entertaining it would be to learn about the cell by watching it in a 3D image, it would be easier to understand the proportions, textures and interaction between the organelles.
3. Immersive Language Learning
AR is being used to create immersive language learning experiences.
Students can learn new vocabulary in context and practice their language skills in real-world scenarios.
For example, AR can be used to create a virtual trip to a foreign country, where students can practice ordering food in a restaurant or asking for directions on the street.
its known that the learning experience is more effective when its made through the
the learning experience is enhanced when it is experiential and has positive feelings associated with it.
I am sure that if I go to an English class and through augmented reality I get to visit Malta to practice what I have learned, I will have a beautiful experience and this will increase my chances of learning and retaining what I have learned.
4. Virtual Field Trips
AR is being used to create virtual field trips, allowing students to explore and learn about different parts of the world without leaving the classroom.
By using AR-enabled devices, students can explore digital models of different locations, such as museums, historical sites, or natural wonders.
This can help bring learning to life and enhance student engagement.
Just imagine to go somewhere you never expected using AR, I would visit under the sea because I am not a diver and I don't pretend to become one; or visit a place in an elder time, for instance ancient Egypt with all the pharaohs and the pyramids.
AR is being used to create accessible learning experiences for students with disabilities.
AR can help make learning more accessible to students with visual impairments for example.
AR has the possibility to recognize texts on the school and at the Streets and read them to the blind person , it also can recognize faces and identify objects and then describe them out loud.
This is amazing and I'm pretty sure its going to help visual impaired students to improve their studies and to make more lovable experiences I n their life.
Dr. Fox Design is making amazing devices to improve visual impaired people’s life.
AR in education is a perfect example of technolgy improving peoples life, when we can give our kids the possibility of an amazing and entretaining education if highly possible that they developed a love for knowledge and a love for the world they life in.
AR can give the possibility of travel around the world, to visit any period of the humanity, to understand the microscopic organisms, and much more. It's an amazing tool in education.