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  • Writer's pictureDaniela Vidal

Educational Games to Engage and Motivate



The use of games in education has been growing in popularity over the past decade.


These "edugames" or educational games, are designed to help students learn and retain information in a more engaging and interactive way.


By incorporating elements of fun and challenge into educational activities, edugames (educational games) can improve motivation, concentration, and knowledge retention.


In this blog, we want to explore this tool for educating the new and following generations. Let's talk about some key benefits of educational games and examples of popular ones.


Benefits of Education Games


1. Engagement and Motivation:


Education games can engage students in ways that traditional teaching methods often cannot. They are designed to be fun and interactive, which can help motivate students to participate in learning activities.




2. Active Learning:


Education games are often designed to require active participation from students; this can include solving problems, Thinking critically, making decisions, and communicating. With participation, students are learning while playing, and they would be able to use these obtained skills in the real world.



3. Feedback and Progression:


Education games can provide instant feedback to students, allowing them to see their progress and identify areas where they need to improve.


This can assist pupils in developing a growth mentality and self-confidence in their skills.


4. Customization:


Education games can be designed to meet the specific needs of individual students.


A customized learning experience is possible thanks to their adaptability to various skill levels, ages, disabilities and learning preferences.





Examples of Education Games


1. Minecraft Education Edition: This game is a popular sandbox-style game that allows students to explore and create in a virtual world. Minecraft Education Edition has been adapted for classroom use, with features like customizable lesson plans and teacher controls.


2. Kahoot!: Kahoot! is a game-based learning platform that allows teachers to create quizzes, surveys, and discussions for students to participate in. The platform is designed to be interactive and engaging, with features like music and sound effects.


3. BrainPOP: BrainPOP is an educational platform that offers animated videos and interactive activities on a variety of topics, including science, social studies, and math. The platform is designed to be engaging and interactive, with features like quizzes and games.


4. Duolingo: Duolingo is a language-learning app that uses game-like activities to help students learn a new language. The app includes features like rewards, streaks, and leaderboards to motivate and engage students.


5. Legends of Learning - Legends of Learning is a startup that creates educational games for K-12 students. Their games cover topics like science, math, and language arts, and are designed to align with state standards.



6. Quizlet - Quizlet is a platform that allows students to create and study flashcards. Their platform includes gamification features like leaderboards and badges to motivate students to learn.


7. Breakout EDU - Breakout EDU creates educational games that are designed to be played in a classroom setting. Their games are designed to be collaborative and require critical thinking and problem-solving skills.


8. Edmentum - Edmentum is a company that creates online learning programs for K-12 students. Their programs include gamification features like rewards and progress tracking to motivate students to learn.




Conclusion

Education games are a valuable tool for teachers and parents looking to engage and motivate their children.


By incorporating elements of fun and challenge into educational activities, edugames (educational games) can improve motivation, concentration, and knowledge retention.


The existing companies with educational games have demonstrated the wide range of subjects and learning styles that can be accommodated with game-based learning.


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